NOÖSPHERE × CYBERPUNK × CONCORDIA

THE FUTURE
IS ALREADY WEIRD.

ECLIPSE PHASE 2E HOMEBREW + CONCORDIA + OLLAMA

NoöPunk is a single computer RPG and social simulation set in an alternate pre-Fall Eclipse Phase timeline. The year is 20XX, Earth still exists, transhuman technology has arrived early, and humanity is trying to survive several paradigm shifts at once: AGI, cyborgification, NHI contact, psionics, panpsychism and the emerging Noösphere.

01 / THE WORLD

Cyberpunk collides with the Noösphere.

NoöPunk keeps the transhuman technology level of Eclipse Phase, but rewrites the history around it. The Fall has not happened. Earth remains inhabited and politically central. Instead, the old world is being destabilized by overlapping technological, scientific, political and ontological shocks.

01

CYBERPUNK

Material transformation. AGI, automation, cybernetics, morphs, implants, mesh networks, surveillance, hacking, corporate power, inequality and post-scarcity technologies collide with institutions built for an older age.

02

NOÖSPHERE

Ontological transformation. NHI/UAP contact, psionics, panpsychism and anomalous phenomena stop being fringe background noise and become part of the world that governments, scientists and ordinary people must interpret.

03

SOCIETY

Human reaction. Different regions, factions and people respond in radically different ways. Some accelerate, some regulate, some reject the new world, some exploit it, and many simply try to live through it.

02 / ALTERNATE PRE-FALL TIMELINE
“Eclipse Phase technology. Earth still standing. NoöPunk history.”
20XX + TRANSHUMAN TECH + NHI + PSI + SOCIAL CHAOS
03 / THE SETTING

The Fall never happened. Something else did.

NoöPunk uses Eclipse Phase as the technological and mechanical baseline, then diverges into its own continuity. Earth remains the main stage. Mars, orbital habitats, artificial minds, advanced augmentation, mesh infrastructure and post-scarcity technologies exist alongside a much stranger Noöspheric history.

EARTH

Still alive, still chaotic

The planet has not been erased by the Fall. States, cities, corporations, movements and communities continue to struggle over political authority, technology, resources, identity and the meaning of the new paradigm shifts.

TRANSHUMANITY

EP-level technology

Morphs, AGIs, infomorphs, cybernetic augmentation, advanced biotech, ubiquitous networks, reputation systems and space settlement are available as a starting technological baseline.

NOÖSPHERE

The strange layer is real

NHI contact, UAPs, psionics, panpsychism and consciousness-related phenomena are part of the setting. Their causes and implications remain contested inside the world rather than collapsing into one tidy explanation.

20XX

Near future, deliberately elastic

The exact year is left open. NoöPunk is close enough to the present for contemporary institutions and ideologies to remain recognizable, but far enough ahead for transhuman technology and extraordinary contact scenarios to reshape everyday life.

04 / THE GAME

One computer RPG and social simulation.

NoöPunk is not being developed as separate tabletop and computer games. It is one text-first computer RPG / simulation with tabletop-style rules that humans can read and software can execute.

RULES

Independent NoöPunk rules

NoöPunk uses its own 1–10 STAT + 1–10 Skill + 1d10 core. Cyberpunk 2020/RED, Eclipse Phase, Fate, PbtA, OSR/Cities Without Number, Citizen Sleeper and other games contribute design ideas without becoming a parent chassis.

RULEBOOK

Human-readable canon

RULEBOOK.md is the living rules ledger. When a rule is inherited, modified or replaced, the human-readable rule should be written down there instead of disappearing into code or prompts.

PROTOTYPE

Text first

The earliest playable versions do not need a conventional game engine. A terminal-style or web text interface is enough to test characters, social interaction, conflict, exploration, hacking, psionics and persistent world state.

DESIGN PATH

Modify by play

The project starts from the independent NoöPunk d10 kernel and ports or adapts older prototype subsystems only when they serve the game. The goal is a playable world, not a perfect software transcription of an RPG book.

05 / SIMULATION ARCHITECTURE

LLMs choose intent. Code resolves mechanics.

Google DeepMind Concordia is the narrative and social-simulation layer. Ollama-backed LLM agents can play important characters, factions and institutions. Deterministic Python rules resolve mechanical consequences whenever practical, keeping the simulation grounded instead of letting the model improvise every number.

LLM

AGENTS

Important agents can reason, converse, negotiate, form goals, interpret events and choose what they attempt to do.

PY

RULES ENGINE

Python resolves tests, damage, stress, resources, inventories, state changes and other mechanics that should not depend on narrative improvisation.

NPC

SIMPLE AGENTS

Not every background person needs an LLM. Deterministic or Mesa-style agents can handle ordinary population behaviour where rich language interaction is unnecessary.

06 / THEMES

Several futures arrive at the same time.

The central drama comes from simultaneous paradigm shifts rather than one singular apocalypse. People disagree about whether each change is liberation, catastrophe, fraud, opportunity, spiritual transformation or just another thing that needs fixing before Monday.

AI

AGI / ASI

Artificial minds, automation, control, rights, ownership, concentration of power and rogue-AI risk transform economics and politics.

NHI

CONTACT

Extraterrestrial and other nonhuman intelligences force institutions to deal with civilizations, entities and phenomena that do not fit the old map of reality.

ψ

PSIONICS

Psi and consciousness-related phenomena become technically and politically consequential rather than remaining folklore at the edge of science.

CYB

TRANSHUMANISM

Morphs, augmentation, BCI, cybernetics and artificial embodiment make the boundary between human and machine increasingly negotiable.

◉

PANPSYCHISM

Consciousness becomes a live scientific and philosophical question with practical implications for machines, organisms and other forms of intelligence.

20XX

IDEOLOGY

Every breakthrough creates factions, skeptics, enthusiasts, regulators, opportunists and hybrids. No single political response dominates the whole world.

07 / CURRENT STATUS

Playable kernel under construction.

The current focus is the Concordia RPG / simulation prototype and its Independent NoöPunk rules rules layer. The repository already contains the living rulebook, Python simulation scaffolding, Concordia requirements, tests and scenario material. The design is intentionally evolutionary: get a small world running, then modify, simplify and replace rules as NoöPunk develops its own identity.

08 / LICENSING

Homebrew, with the paperwork attached.

Eclipse Phase is created by Posthuman Studios. NoöPunk is an unofficial fan/homebrew project and is not affiliated with or endorsed by Posthuman Studios. Eclipse Phase-derived material must follow the applicable Creative Commons attribution, noncommercial and ShareAlike requirements. Original NoöPunk setting material and code should remain clearly distinguishable from directly adapted EP material.